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基于unity局域网同步与多角色玩家的设计与实现 |
Design and Implementation of LAN Synchronization and Multi-role Player based on Unity |
投稿时间:2018-07-08 |
DOI:10.16018/j.cnki.cn32-1650/n.201803004 |
中文关键词: 局域网 网络游戏 网络同步 Unity Unet |
英文关键词: LAN network game network synchronization Unity Unet |
基金项目:江苏省现代教育技术研究重点课题(2016-R-49468);江苏省大学生创新项目(201713753006Y) |
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中文摘要: |
通过Unity 2017的Unet模块,使用三维游戏引擎Unity的NetworkManager、NetworkIdentefier、NetworkTransform等组件,设计并实现局域网同步与多玩家角色场景;通过分析NetworkMessage、NetworkServer,用C#程序脚本完整地实现多角色玩家的选择功能;最后于文章结尾处提出了解决网络延迟的初步方法。 |
英文摘要: |
Through the Unet module of Unity 2017, using the NetworkManager, Network Identer, Network Transform and other components of the three-dimensional game engine Unity, we design and implement the LAN synchronization and multi-player role scene. By analyzing Network Message and Network Server, the multi-role player selection function can be realized completely with C# program script. Finally, a preliminary method for solving network delay is proposed at the end of the article. |
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